After suffering through TSR’s gamebooks, we decide to try one that’s actually good: Ring of Thieves by S. John Ross.
Dice will be rolled! Blood will spilled! Genies will be petulant!
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Last night was the first time I stayed up late to watch the Hugo Awards Ceremony livestream, something I didn’t plan to do but ended up doing anyway. Strangely, Worldcon fell on the same weekend as Yukomicon, leading to a confluence of interests on local radio and the stuff I read on the internet.
I have been lukewarm about the Hugos in the past. This is mostly just a matter of taste–since I started following the Hugos in real-time (i.e. the past decade), the type of fantasy and science fiction I enjoy rarely makes the ballot. And that’s okay, my tastes are weird, and it was nice to have a reliable barometer of what was popular among sff fandom the previous year. This time, there was a concerted effort by folks calling themselves the Sad Puppies to push more “rollicking adventures” onto the shortlist via slate voting in the initial nomination process, but since their tastes aren’t aligned with mine either (many of the works nominated were in no way rollicking adventures), we ended up with a shortlist that I found even more unpalatable.* So why was I invested in the result?
A while back on the podcast, I said you can’t find me on Twitter and that you never would.
Oh, how quickly situations can change!
I had to finally admit that I lost a (not insignificant) chunk of readers when Google Reader shut down in 2013, and that a lot of people didn’t migrate to alternative RSS readers like Bloglovin’. Instead, links from Twitter were filling in the void.
So, now you can follow the blog and podcast @onelastsketch. I’ve included a link on the sidebar as well. This will mostly be an informational feed announcing new blog posts, web serial installments, podcast episodes and short stories.
The last podcast I recorded got me thinking about my nascent interest in game design when I was growing up.
It was an…odd hobby, especially because it was nigh impossible to find anyone who’d play my games with me (my sister actively avoided the, in retrospect, pretty unappealing task!) so I could improve them. But that didn’t stop me; I’d spend hours drawing game boards on cereal boxes, cutting out cards from scrapbook paper and gluing together game pieces from whatever materials I could find. There were worse things to do with your time. Like sniffing glue.
I loved picking up discarded board games from the thrift store, including The Awful Green Things from Outer Space…a game that had way too much influence on my early life for what it was. I guess I just naturally shifted to making my own. Few of those creations exist anymore. But here’s what I can recall: